#version 150 core

uniform vec4 part_life;

vec4 part_time();
float part_uni();


bool born_ready()	{
	vec4 t = part_time();
	float u = part_uni();
	vec2 pl = vec2(u,-1.0) * part_life.zw;
	return all(greaterThan( t.zw, pl ));
}
